Raids [BETA]
Towns can declare raids against other towns for PvP combat and rewards.
Declaring a Raid
Section titled “Declaring a Raid”Requirements
Section titled “Requirements”To declare a raid, you must:
- Be part of a town with the Marshal (nation rank) or Commander (town rank) rank
- Be standing inside the enemy town’s claimed land when declaring
- The enemy town must have at least one member online inside their claims
- Cannot raid your own town
- Cannot raid any town within your nation
See Roles and Permissions for details on raid-related ranks.
How to Declare
Section titled “How to Declare”Use the command:
/raid start <town>When a raid is declared:
- A global message announces the declaration
- A countdown bossbar begins
- Once started, both sides can fight even in no-PvP areas within the town
Raid Mechanics
Section titled “Raid Mechanics”During the Raid
Section titled “During the Raid”Duration: Raids last 20 minutes.
Combat:
- Both sides can fight even in no-PvP areas within the town
- PvP is enabled in the raided town’s claims during the raid
Death consequences:
- Defenders — keep their inventory when they die
- Attackers — lose their inventories when they die
Scoring:
- Points are earned for kills
- Points are earned for land occupation
Rewards & Consequences
Section titled “Rewards & Consequences”If Attackers Win
Section titled “If Attackers Win”- The attacking town is awarded gold from the server
If Defenders Win
Section titled “If Defenders Win”- Attackers are locked out of raiding for 48 hours
Protection Periods
Section titled “Protection Periods”Raid cooldown: Towns that were recently raided are protected from new raids for 24 hours.
This gives defenders time to recover and prepare before facing another raid.
BETA Feature
Raids are currently in beta. Mechanics may change based on feedback and testing.