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Founding a Town

Create your own settlement and start building your legacy on the Earth-scale map.

Before founding a town, ensure you have:

  • Gold cost: 256 gold (one-time creation fee)
  • Materials: Basic building supplies for your first structures
  • Location: A spot in wilderness (unclaimed area) with room to expand
  • Population: You can start solo, but you’ll need residents to grow

Use the command to create your town:

/town new <name>

Choose a unique name that represents your settlement. Once created, you become the Mayor with full town control. See Roles and Permissions for details on mayor powers.

Town Naming Rules

Rule 3.2: Fictional town names don’t need to worry about location. A nonfictional town name must be at least fairly close to the real life location. For example, a town cannot be named "Paris" if it is located in India. For very popular town names, towns are also not allowed to use “loopholes”. For example, naming a WMC town "Berlin" in Ohio would not be allowed, despite Berlin, Ohio existing in real life.

Renaming cost: If you need to rename your town later, it costs 32 gold.

Set your town’s spawn point:

/town set spawn

This becomes the default location where residents can teleport with /town spawn.

Start building your community:

/town invite <player>

Residents can help with building, contribute to upkeep, and expand your claims.

  • Expand your territoryClaims
  • Manage your communityRoles
  • Join a nationNations